This prototype is a bit unremarkable compared to the "Havoc" prototype I released a number of years ago. I played the first two levels and didn't notice any differences in them. Perhaps there are some if you dig further into it (in fact, most likely with the fact there is one less unit type), but this is not really my kind of game. There are some small changes in the splash screens and menus. Note that the prototype will not play in SNES9x (and presumably the flash carts) because of an incorrectly set internal header. I've included a patch that fixes this.
|© Evan G. This site made by a Canadian, and fueled by beer. Do not use material on this site without permission.|