Double Dragon was one of the first brawler style games. However, by the time this game came out, Final Fight showed how it was done, with large sprites, low amounts of slowdown, and great gameplay. Note, I point out these things, because Super Double Dragon is lacking in these areas. The dreaded "enemies have swords and nunchucks and you don't" thing happens here, and coupled with the slowdown makes this a frustrating affair. Plus, who puts the jump button as X? Why not B like every other game?
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