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_______________________________________________________________________________ Z E R O - 4 C H A M P R R - Z -==-==-==-+-==-==-==- Version 1.50 C A R G U I D E by TownRanger -==-==-==-+-==-==-==- 07/04/05 _______________________________________________________________________________ *=================================================* | The game : Zero-4 Champ RR-Z | | Producer : Media Rings | | Year : 1995 | | Platform : SNES | | Gender : RAC/RPG | |-------------------------------------------------| | The car guide : Version 1.50 | | Written by : TownRanger | | Last updated : April 07, 2005 | | Email : (See Contact Information)| '=================================================' ------------------------------------------------------------------------------- D I S C L A M I E R ------------------------------------------------------------------------------- Zero-4 Champ RR-Z is copyright 1995 by Media Rings (R). All cars in the game are Trademarks or Registered Trademarks of their respective manufacturers or owners. This car guide and its contents are copyright 2005 by TownRanger. This car guide is intended for personal reading only. I expressly PROHIBIT any commercial use, including selling or profit making, of this car guide. I only allow non-profit making websites to host this guide for free access. Under any circumstances no commercial websites, books, magazines or money- making groups and companies are allowed to publish this guide. This guide is freely copiable to anyone's machine without my prior permission provided that all information is left intact and again no money is involved. _________________ [End of Disclaimer] +------=====***=====------+ | Table of Contents | +------=====***=====------+ 0) Foreground 1) Introduction 1.1 Zero4 Champ RRZ 1.2 Why I wrote this guide 2) Game Basics 2.1 Game mode 2.1.1 RPG mode 2.1.2 VS mode 2.2 Game control 2.3 Game play 2.3.1 Upshifting 2.3.2 Drivetrains 2.3.1 FF 2.3.2 FR 2.3.3 MR 2.3.4 4WD 3) Upgrades 3.1 Tune and part names 3.2 Tunes 3.2.1 Aero tune 3.2.2 CPU tune 3.2.3 Lightbodyweight kit 3.2.4 Port grinding 3.2.5 TCS 3.2.6 Voa up 3.3 Parts 3.3.1 Turbos and chargers 3.3.1.1 Small turbo 3.3.1.2 Medium turbo 3.3.1.3 Big turbo 3.3.1.4 Super charger 3.3.1.5 Hyper charger 3.3.2 Intercooler 3.3.3 Gear boxes 3.3.4 Tires 3.3.4.1 Normal tire 3.3.4.2 Dry tire 3.3.4.3 Rain tire 3.3.4.4 Studless tire 4) Courses and Techniques 4.1 Dry course 4.2 Wet course 4.2.1 Start-off 4.2.2 Upshifting 4.3 Snow course 4.3.1 Start-off 4.3.2 Accelerator off 4.3.3 Upshifting 5) Cars 5.1 Honda 5.1.1 NSX-R 5.2 Mazda 5.2.1 Eunos Cosmo Type-SX 5.2.2 RX-7 TypeR Bathurst 5.3 Mitsubishi 5.3.1 Eclipse 5.3.2 FTO GPX 5.3.3 GTO Twinturbo 5.3.4 Lancer GSR EvolutionIII 5.4 Mitsuoka 5.4.1 Zero1 5.5 Nissan 5.5.1 FannyCar (?) 5.5.2 R32 SkylineGT-R VSpecII 5.5.3 R33 SkylineGT-R VSpec N1sample 5.6 Subaru 5.6.1 Impreza WRXtypeRA Sti 5.6.2 Legacy RS 5.7 Toyota 5.7.1 Celica GT-FOUR 5.7.2 MR2 GT 5.7.3 Supra RZ 6) Codes and Cheats 6.1 Name input 6.1.1 Jet engine 6.1.2 Erase fastest records 6.1.3 Erase both fastest records and game saves 6.2 Colour customization 6.2.1 Unlock the hidden car--Zero1 6.2.2 Easy money onhand--30 million yen 6.2.2 Increased byte fee of arcade 7) Contact Information 8) Version History 9) Ending Remarks 9.1 Useful sites 9.2 Credits 9.3 Final words ________________________ [End of Table of Contents] +-----====****====-----+ | 0) Foreground | +-----====****====-----+ This guide can only appear on the following sites:-- i.GameFAQs - http://www.gamefaqs.com/console/snes/game/581827.html ii.IGN - http://faqs.ign.com/objects/640/640966.html iii.Neoseeker - http://www.neoseeker.com/Games/Products/SNES/zero4_champ_rrz/faqs.html iv.Gamez.com - http://guides.gamez.com/sage/show.x?entry=85397 v.GamerHelp.com - http://www.gamerhelp.com/snes/Zero4ChampRRZ/index.shtml The above links will be subjected to future changes if I allow some other websites to use this car guide. If you see any other sites using this guide, please email me and let me know. My email address can be found in the Contact Information section. Thanks in advance. The newest version can alsways be found at GameFAQs' site: http://db.gamefaqs.com/console/snes/file/zero4_champ_rrz_cars.txt If you want to post this onto your website, please email me for my permission first and there will be a 90% of chance that I will let you use this providing you are not making profit by selling this. This file is best viewed with Microsoft(R) Notepad with the font Fixedsys. If you do not have the font installed or if you prefer any other fonts, please make sure that the following lines line up: 1234567890+-=(),._*/\|[]?! abcdefghijklmnopqrstuvwxyz This is my first guide ever written. English is not my first language but efforts have been put to make this guide comprehensible. _________________ [End of Foreground] +-----=====****=====-----+ | 1) Introduction | +-----=====****=====-----+ ------------------------------------------------------------------------------- 1.1 Zero4 Champ RRZ ------------------------------------------------------------------------------- Zero4 Champ RRZ is an SNES (Super Nintendo Entertainment System) simulated drag racing game produced by Media Rings (R) in 1995. Together with its previous version Zero4 Champ RR, the Zero4 series has become the only drag racing game available at the SNES market at that time. "An anime-styled racing game with an extensive sim mode and 3D racing action." You will either be fascinated by this game or hate this game very much because: - this game is unique because it's highly simulated and has its own RPG story, - this game could be a piece of crap because it's not "real" car racing, - this game could be a decent RPG because the monster-killing battles count on your and your companions' level, magic and equipment, and contains a class change system, - this game is boring because the appearance of the cars remains all the same regardless of how you tune it, the tailight does not light up when you press the brake, and there is no corner, no ramp, no traffic and thus no realism. We will be talking about the above stuff in section 2.1 Game mode later on in this guide. ------------------------------------------------------------------------------- 1.2 Why I wrote this guide ------------------------------------------------------------------------------- First off, this sub-section is not intended for any show-off purposes. If I had wanted to create fanciful stories about how godly I am, I would not have written a car guide for a ten-year-old game, would I? So why did I write this guide? First, in an unforgettable memory of this highly simulated and distinctive game. Second, to contribute to the gaming world although I am not a hardcore gamer. Originally this game was never released outside Japan but for unknown reasons I got this game from a retailer's shop somewhere outside Japan (I did not live in Japan, not even now). Currently a couple of weeks before I found my SNES machine and its cartridges but my SNES ran up and I couldn't find a shop to fix it. I have wanted to replay this game so I spent quite some time to search for the Zero-4 Champ RR-Z rom. This is how I get back to the game right now. ________________ [End of section 1] +-----====*****====-----+ | 2) Game Basics | +-----====*****====-----+ ------------------------------------------------------------------------------- 2.1 Game mode ------------------------------------------------------------------------------- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 2.1.1 RPG mode =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This game is not just a pure car racing game; it contains an original story in which you are playing the role of an 18-year-old young guy who has once become the champion of the Japanese Drag Racing World but is currently insulted in public because he is taken by an annoymous challenger in an unofficial challenge. He then moves his house and looks for a new start. It's now up to you to regain his reputation! You will have to first off wander off in the new city and find out ways to financially support your sports cars. The most effective and fun way to make money is to kill the monsters in return for money from the monks. Later on you will also have to socialize with your ex-rival who will help you out in tunning cars and practicing, to find out shops which sell tunning parts and to hunt for chicks. As the story proceeds you can race against your rivals in a 400-meter straight racing track specializing the dragging power of your car starting from rest at zero to 400 meters. This is why this game is called Zero4 Champ RRZ with Zero4 meaning the 400-meter drag race. The key to winning is to tune up your car to the largest possible extent and hit the shiftpoints correctly. You will need money to purchase tunning parts. Needless to say racing is a good way to collect money. New cars will eventually be available in the showroom for you to race against tougher opponents on the harder wet and snow courses. This is the RPG part of the game which makes it unique in any other car racing games we can think of. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 2.1.2 VS mode =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Apart from the RPG story mode, you can also play the VS mode against the computer or up to a maximum of four human players if you have the controllers. You can have access to all cars in the VS mode without the problem of buying the cars like in the story mode. The VS mode provides you with the tunning parts of all cars except the most expensive tunning upgrades that you can only get in the story mode. You can also have access to any of the courses dry, wet or snow or a mix of them and you can also choose to have zero-to-400 or zero-to-1000 meters race. If you are very lucky after choosing the mixed course of dry, wet and snow you can see two hidden cars in the game, the Nissan FannyCar (!) and the Mitsuoka Zero1. ------------------------------------------------------------------------------- 2.2 Game control ------------------------------------------------------------------------------- I'll be focusing on the in-car controls. Don't bother with the RPG fighting controls because this is only a car guide. Maybe later I'll cover something about the RPG mode of this game. Below is the controller we are using: (That's all I can do with my skills XDD) ________ _______ _/..(L)...\_____________/..(R)..\_ / ,_ \ | _| |_ (X) | | |_, _| / / (Y) (A) | | |_| " " (B) | \ ____________ / \_________/ \_________/ Four buttons pad: A: Gas pedal for acceleration; hold it down. B: Brake pedal for its uselessness; never press it! X: Clutch for shifting; press it before you move the "shifter" (see below). Y: Dashboard selector; press at once and a difference dashboard shows up at a time. L: Nothing? R: Nothing? Direction pad as the shifter: (*Notice: This is a bit awkard. Use a joystick to give a more realistic touch? Think again! The joystick responses very slowly as for a shifter. Stick to a controller instead. And if you are playing this game on a computer with emulators like ZSNES and SNES9x, be careful of keyboard jam and find a responsive controller or joystick.) Up, Down, Left, and Right: Press them to get the shifter moves into the H-shaped space. Before you can do that, press the X button all the way down. After your changing of the gear, release the X button. ------------------------------------------------------------------------------- 2.3 Game play ------------------------------------------------------------------------------- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 2.3.1 Upshifting =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= This game is all about drag racing in that you will have to upshift to increase the speed of your car when the engine revs up with the accelerator being pressed down. But this does not mean that you will always have to wait until the rev meter reaches the red peak margin. Each car has an optimum power output when the engine reaches a certain rpm (revolution per minute) which may not be its maximum revloution rate (e.g., 11000rpm for most in-game cars). With a different power in each gear, the shiftpoints will be different for the same car from 1st to 2nd, 2nd to 3rd gear, etc. It is not the case that all cars must start off from the 1st gear. Examples are - an overpowered Honda NSX-R on a dry course, and - a 4WD Mitsubishi on a wet course In such cases, a start from the 1st gear will decrease the efficiency of the power output. This will be discussed in the 5) Cars section later on. Generally, on dry and snow courses the 1st gear must be used to get a good launching. On a wet course the 2nd or the 3rd gear should be used. After the start-off, you can upshift when you see the engine is revving up. Remember your shiftpoints and for the second upshift, you have to shift up when the engine revs up beyond your previous upshifting point. The logic is the same for the third and forth upshifts. However on dry, wet and snow courses, different upshifting strategies are required. But foundamentally the thumb of rule is, i) start-off from the 1st gear (exception: wet course), ii) upshift, iii) upshift again when the rev meter has a reading higher than your previous shiftpoint, and iv) keep doing this. Notice the exceptions, - start from 2nd or 3rd when you are on wet, and - gas-off before upshifting when you are on snow. We will be discussing them in detail in the 4) Courses and Techniques section. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 2.3.2 Drivetrains =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= As mentioned Zero4 Champ RRZ is a simulated game. The drivetrains make a big difference to the performance of the cars. Take them into consideration when buying a car in the story mode or racing against the AI or other player(s). Drivetrains outweighs the horsepower and torque of a car and determine which of the courses is/are best for a car. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2.3.2.1 FF -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FF (Front-engine and Front-wheel-drive) is commonplace in everyday and all- season driving IRL. It is economical and safe. The FF drivetrain however is totally unsuitable for dragging. All the two FF cars in the game are cheap and underpowered. Avoid them. ( Usefulness rating : * ) In game FF cars - Mitsubishi Eclipse - Mitsubishi FTO GPX Suitable courses - None! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2.3.2.2 FR -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FR (Front-engine and Rear-wheel-drive) is used in many sport cars IRL. No wonder FR cars are a lot better than the FF ones in terms of drag racing. FR cars have above average preformance in dry but are useless in wet and snow. ( Usefulness rating : ***** ) In game FR cars - Mazda Eunos Cosmo Type-SX - Mazda RX-7 TypeR Bathurst - Toyota Supra RZ Suitable courses - Dry -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2.3.2.3 MR -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MR (Mid-engine [or Rear-engine] and Rear-wheel-drive) specifies its power in sports cars IRL. The MR cars in this game are better than all of the FF and FR cars. R is your best decision in buying a car in the story mode or racing in the VS mode on dry courses. However when coming to wet and snow, MR s**ks like FF and FR do. ( Usefulness rating : ***** ) In game MR cars - Honda NSX-R - Toyota MR2 Suitable courses - Dry -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2.3.2.4 4WD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4WD (4-Wheel-Drive or All-Wheel-Drive) dominates in the wet and snow. he 4WD drivetrain draws all the power from the engine to all the wheels of the car. This is the most effective power directing method in sports cars. That is why a majority of the cars in this game is 4WD. Notice that Mid-engine 4WD will be even stronger than Front-engine 4WD. ( Usefulness rating : ********** ) In game 4WD cars - Mitsubishi GTO - Mitsubishi Lancer - Nissan R32 SkylineGT-R - Nissan R33 SkylineGT-R - Subaru Impreza WRXtypeRA - Subaru Legacy RS - Toyota Celica GT-FOUR Suitable courses - All! ________________ [End of section 2] +----====****====----+ | 3) Upgrades | ( in progress ) +----====****====----+ Bear with me; I'm still working on this section. There will be future revisions on this section until the entity of tunning is included here. I will also be working on literal translations of the parts and tunes. ------------------------------------------------------------------------------- 3.1 Tune and part names ------------------------------------------------------------------------------- Kanji and Romanized Japanese katakanas can be way too painful to end up with a translation accuracy. I appreciate if you could drop me a note if you interpret the following Japanese stuff in a way different from mine. Here is a rough translation of the tune and part names. Table 3.1A is in the sequence in the VS mode. Those I have no idea are indicated by an asterisk (*). _____________________________________________________________________ | T U N E S | P A R T S | | Jap Eng | Jap Eng | |CPUchu-n CPU tune | sumo-ruta-bo Small turbo | | | | | boaa Boa* up | bigguta-bo Big turbo | |earochu-n Aero tune | inta-ku-ra- Intercooler | |___________________________________'_________________________________| Table 3.1A -- Sequence of tune and part name in the VS mode ------------------------------------------------------------------------------- 3.2 Tunes ------------------------------------------------------------------------------- This section describes what each of the tunes and parts do. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 3.2.1 Aero tune =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= The aero tune decreases the air resistance of the body of your car in high speed. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 3.2.2 CPU tune =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= The CPU tune resets the computer system installed in your engine and allows your car to run beyond the speed limit of 180km/h. It is the cheapest but the most important one. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 3.2.3 Lightbodyweight kit =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= The lightbodyweight kit reduces the mass of your car and grants a higher speed with more power available to your car. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 3.2.4 Port grinding =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= The port grinding reduces friction in your engine and maximizes the engine power to 100% and allows a smoother run in high speed. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 3.2.5 TCS =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= The TCS improves the hollowspin and resets the whole computer system of your car. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 3.2.6 Boa up =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Increases the volume of the cyclinder and increases the power of your car. ------------------------------------------------------------------------------- 3.3 Parts ------------------------------------------------------------------------------- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 3.3.1 Turbos and chargers =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.3.1.1 Small turbo -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Coming soon... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.3.1.2 Medium turbo -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Coming soon... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.3.1.3 Big turbo -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Coming soon... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.3.1.4 Super charger -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Coming soon... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.3.1.5 Hyper charger -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Coming soon... =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 3.3.2 Intercooler =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Coming soon... =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 3.3.3 Gear boxes =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Avoid automatic at all cost! It slows down your time because it has about a 0.5 second lack everytime when you upshift. It procrastinates your launch off as well because you have to put it into N before the green light shows up. The absence of the clutch drastically slows down both your start-off and uphifting. In wet and snow it's even more worse. 4- and 5-gear boxes are also useless. They are just weaker than a 6-gear box. Use a 6-gear box no-matter-what! =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 3.3.4 Tires =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= There are four types of tyres and they are self-explanatory. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.3.4.1 Normal tire -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The stock tires installed in a car. They can used on all courses but are not decent on any one of them. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.3.4.2 Dry tire -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dry tires can only be used in dry. They will totally fail you if you use them in wet or snow. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.3.4.3 Rain tire -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The best in wet but if used in dry or snow your car can still run a decent time comparable to that with the normal tires. The rain tires are compatibale for all courses. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.3.4.4 Studless tire -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Best in snow but are alright to be used in wet. ________________ [End of section 3] +--------======******======--------+ | 4) Courses and Techniques | +--------======******======--------+ ------------------------------------------------------------------------------- 4.1 Dry course ------------------------------------------------------------------------------- What you have to do is to fully press the accelerator all the way down. Put the gear in first and press the clutch before the green light. Release the clutch immediately when you see green. Usually you will be a tiny bit (0.2s) behind the AI but you can catch up soon if you hit the shiftpoints correctly. When you are upshifting always keep the accelerator down. Never release it. ------------------------------------------------------------------------------- 4.2 Wet course ------------------------------------------------------------------------------- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 4.2.1 Start-off =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Let us come to the wet course. It is very much similar to dry races but the only difference is put the gear in third for an effective start. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 4.2.2 Upshifting =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Press the accelerator all the way down like what we do with dry courses. You can upshift when the rev meter fluctuates and when your speed increases in a slower rate. ------------------------------------------------------------------------------- 4.3 Snow course ------------------------------------------------------------------------------- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 4.3.1 Start-off =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Use the first gear to get a lauching. However, bear in mind this very important thumb of rule on snow: GAS-OFF WHEN YOU UPSHIFT. This means that when you see the green light you should RELEASE BOTH THE GAS AND THE CLUTCH AT THE SAME TIME at then throttle again when the needle goes down. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 4.3.2 Accelerator off =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Let me be wordy here; gas-off when you upshift. This is to prevent the tires from losing traction with the ground. The car will "float" on the snow and begins to speed up. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 4.3.3 Upshifting =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= So you are gas-off'ing, as you will see the engine of the rev meter goes down. Upshift and do not let the needle drops below 2000rpm. ________________ [End of section 4] +----===**===----+ | 5) Cars | +----===**===----+ This section deals with the in-game data and my reviews of all the cars that appear in this game. The in-game descriptions are translated from the Japanese ones that you can see in the showroom in the Story mode. ------------------------------------------------------------------------------- 5.1 Honda ------------------------------------------------------------------------------- If you have played the previous verison Zero-4 Champ RR on the SNES platform, you will have noticed that Civic, Integra and NSX-R are the three cars to choose from Honda. In this version however only the NSX-R remains. Therefore we are not going to look at hte overall comments of Honda car because there is only one. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.1.1 NSX-R =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - NSX-R C30A DOHC6 VTEC Drivetrain - MR Capacity - 2977 cc Mass - 1230 kg Horsepower - 280 ps / 7300 Torque - 30.0 kgm / 5400 0-400m - 12.66 sec Cost - 9757000 Yen In-game description - Coming soon... Review - The Honda NSX-R is the best on dry in the game. It's overpowered and has the highest top speed among all cars. The price is scary as well. I strongly recommend that if you are palying the RPG mode, fight your way up the Misery Temple to get more money to afford this car. You should get a taste from it. ------------------------------------------------------------------------------- 5.2 Mazda ------------------------------------------------------------------------------- The Mazda sports cars specify their rotary engines. However there is no noticable difference. The RX-7 is your good start whilst the Eunos is the plague to be avoided. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.2.1 Eunos Cosmo Type-SX =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - Eunos Cosmo Type-SX 20B-REW ROTARY TWINTURBO Drivetrain - FR Capacity - 654 cc x 3 Mass - 1590 kg Horsepower - 280 ps / 6500 Torque - 41.0 kgm / 3000 0-400m - 13.59 sec Cost - 3990000 Yen In-game description - Coming soon... Review - The Eunos appears to be more like a family car. I have no idea why it is in the drag world. It has a twin turbo installed but I cannot feel any power from it. Ironically, it is costier than its brother RX-7 which rubs off on it. Why not go for the RX-7? Say bye to the Eunos. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.2.2 RX-7 TypeR Bathurst =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - Anfini RX-7 TypeR Bathurst Drivetrain - FR Capacity - 645 cc x 2 Mass - 1260 kg Horsepower - 255 ps / 6500 Torque - 30.0 kgm / 5000 0-400m - 13.32 sec Cost - 3285000 Yen In-game description - Coming soon... Review - The RX-7 is your choice as for Mazda cars. Although it is not the strongest car in the game, it is a good step to, in the RPG mode, buy this car before you proceed. The RX-7 is your best first choice. You may keep it to the very end of your story. It helps you win the Dry Champion. ------------------------------------------------------------------------------- 5.3 Mitsubishi ------------------------------------------------------------------------------- The Mitsubishi Motors rules wet in the game. The GTO is best on wet. The Lancer can be a very good companion on snow. As for the two front-engined cars, do not buy them. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.3.1 Eclipse =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - Eclipse 4G63 DOHC4 TURBO Drivetrain - FF Capacity - 1997 cc Mass - 1330 kg Horsepower - 230 ps / 6000 Torque - 29.5 kgm / 2500 0-400m - 14.35 sec Cost - 2360000 Yen In-game description - Coming soon... Review - The Mitsubishi Eclipse is an underpowered car. FF cars are generally weaker at dragging which is the only way to compete in this game. Keeping the engine revving low and shifting earlier than all other cars is how to get the power of the underpowered. DO NOT buy this car in the story mode because even if this car is full tuned, it still cannot beat the dry champion RX-7. There is no need to mention how this car crawls in wet and snow. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.3.2 FTO GPX =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - FTO GPX 6A12 DOHC6 MIVEC Drivetrain - FF Capacity - 1998 cc Mass - 1170 kg Horsepower - 200 ps / 7500 Torque - 20.4 kgm / 6000 0-400m - 14.51 sec Cost - 2287000 Yen In-game description - The FTO is the first car to install a sports mode 4-gear automatic transmission called the INVEC-II. This new technology has become a hit topic with its attractive MIVEC engine which exceeds a 100 horsepower output. Review - The Mitsubishi FTO GPX is the cheapest and weakest car in the game. With an FF drivetrain, the lowest horsepower and the lowest torque in the game, this car has become an underpowered car which is not suitable for drag racing. If you are playing the story mode, DO NOT BUY the FTO because it is impossible to beat the dry champion RX-7 even you have full-tuned your FTO. It is also impossible to beat any AI rivals on wet or snow courses with this worst car. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.3.3 GTO TWINTURBO =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - GTO TWINTURBO 6G72 DOHC6 TWINTURBO Drivetrain - 4WD Capacity - 2972 cc Mass - 1710 kg Horsepower - 280 ps / 6000 Torque - 43.5 kgm / 2500 0-400m - 13.17 sec Cost - 4315000 Yen In-game description - Coming soon... Review - The Mitsubishi GTO TWINTURBO is the heaviest machine in the game but it is overpowered and runs decent times on all courses. This car is overall the best on wet course. Although this car is just one letter away from its brother FTO, this car is millions of times better. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.3.4 Lancer GSR EvolutionIII =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - Lancer GSR EvolutionIII Drivetrain - 4WD Capacity - 1997 cc Mass - 1260 kg Horsepower - 270 ps / 6250 Torque - 31.5 kgm / 3000 0-400m - 12.87 sec Cost - 2968000 Yen In-game description - Coming soon... Review - The Mitsubishi Lancer GSR EvolutionIII is the best Mitsubishi on dry and snow courses. This car is the right choice because it is "price- worthy". ------------------------------------------------------------------------------- 5.4 Mitsuoka ------------------------------------------------------------------------------- The Mitsuoka Zero1 can be unlocked only by luck if you are playing the VS mode. If you are playing the Story mode, there is a way to activate this car. See the Codes and Cheats section for details. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.4.1 Zero1 =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - Zerowan MatsudaB6 DOHC4 Drivetrain - FR Capacity - 1957 kg Mass - 710 kg Horsepower - 120 ps/ 6500 Torque - 14.0 kgm / 5500 0-400m - 13.53 sec Cost - 2950000 Yen In-game description - Seeing this car, people may instinctively ask the question, "Can it really run on public roads?" The Zero1 is a Japanese domestic production and a men's toy in that the joy of riding this car comes from its unique appearance, convertible top and super light weight. Review - Seemingly the Zero1 is underpowered. It has the worst horsepower and torque on paper. When things come to practice, however, this car is a Bang! Wow! Probably because of its extremely light weight and its tiny physical size, the Zero1 is very capable of dragging. ------------------------------------------------------------------------------- 5.5 Nissan ------------------------------------------------------------------------------- Here comes the Nissan cars. They are very powerful in that either of them is decent enough and are all-rounded. On dry, wet and snow courses, they never fail you. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.5.1 FannyCar (?) =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - FannyCar (?) Drivetrain - (?) Capacity - (?) Mass - (?) Horsepower - (?) Torque - (?) 0-400m - (?) Cost - (?) In-game description - NA Review - This is it the FannyCar! I think it is intended to be FunnyCar because of the influence of their first language which has no differentiation of sound understanding between the "a" as in "fanny" and the "u" as in "funny", the Japanese programmers may have confused these two sounds and thus erroneously produced such an awkward name Fanny... like a bad word, you know. The FannyCar is specialized for drag racing IRL! It has a long stream- lined body with a jet engine installed at the back. This is also the in-game Fujiwara's project car. You can taste it only on the mixed course in the VS mode. Definitely this is the most powerful car in the game. I believe that this car could be activated in the RPG mode by a cheat code or what. I think programmers tend to create easter eggs in games which has to be recalled only by cheating or else why do they bother with the creation of such "secrets"? Back to it, if you have this car in hand, save it as your ultimate weapon. Be careful with the tires installed in it, you must place it on the right course according to the tires and you will be granted a win. The shiftpoints of this car is very flexbile; just upshift when the engine revs up. You can upshift earlier because the impossibly powerful engine of this car can release its full power at any rev rate. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.5.2 R32 SkylineGT-R VSpecII =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - R32 SkylineGT-R VSpecII RB26DETT DOHC6 TWINTURBO Drivetrain - 4WD Capacity - 2568 cc Mass - 1500 kg Horsepower - 280 ps / 6800 Torque - 36.0 kgm / 4400 0-400m - 12.58 sec Cost - 5260000 Yen In-game description - After the release of newer models, the R32's popularity never goes down. "Run!" is the driver's choice which will never be outstyled. Is this the secret of the R32's popularity? Review - The R32 is all-rounded in that it run very decent times on whatever courses. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.5.3 R33 SkylineGT-R VSpec N1sample =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - R33 SkylineGT-R VSpec N1shiyou RB26DETT DOCH6 TWINTURBO Drivetrain - 4WD Capacity - 2568 cc Mass - 1540 kg Horsepower - 280 ps / 6800 Torque - 37.5 kgm / 4400 0-400m - 12.34 sec Cost - 5990000 Yen In-game description - This is the R33 which breaks the world record in the racing cicuit in Nulbulring, Germany, by shortening the time by 21 seconds and outweighing the R32-GTR. This car is appealing to everyone. Review - The Nissan R33 Skyline GT-R is very much like its brother the R32 excpet it is better off one to two seconds. ------------------------------------------------------------------------------- 5.6 Subaru ------------------------------------------------------------------------------- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.6.1 Impreza WRXtypeRA STi =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - Impreza WRXtypeRA STi EJ20 DOHC4 TURBO Drivetrain - 4WD Capacity - 1994 cc Mass - 1200 kg Horsepower - 275 ps / 6500 Torque - 32.5 kgm / 4000 0-400m - 12.86 sec Cost - 2890000 Yen In-game description - Coming soon... Review - This Impreza is quite similar to that IRL which specifies its power of 4WD rally. You, however, can only sense it in wet. Overall this car is definitely above average. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.6.2 Legacy RS =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - Legacy RS EJ20 DOHC4 TURBO Drivetrain - 4WD Capacity - 1994 cc Mass - 1605 kg Horsepower - 250 ps / 6500 Torque - 31.5 kgm / 5000 0-400m - 14.95 sec Cost - 2641000 Yen In-game description - Coming soon... Review - The in-game specifications of this car are a bit lower than its brother Impreza. But when you are using this car, you cna only feel a marginal difference. Again, the Legacy are all-rounded as for a 4WD car. ------------------------------------------------------------------------------- 5.7 Toyota ------------------------------------------------------------------------------- The Toyota cars may have a decent statistics but they do not turn out be as good as they sound to be. Only the Celica is recommended. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.7.1 Celica GT-FOUR =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - Celica GT-FOUR 3S-GTE DOHC4 TURBO Drivetrain - 4WD Capacity - 1998 cc Mass - 1380 kg Horsepower - 255 ps / 6000 Torque - 31.0 kgm / 4000 0-400m - 14.12 sec Cost - 3171000 Yen In-game description - Having become the series of Champion over the past two years in a row in the WRC, the Toyota Celica is made available in the market with this super unique version regardless of your like or dislike of its rally mask. Review - The Toyota Celica GT-FOUR is an all-rounded car on dry, wet and snow courses. It has an above average performance on all courses but it is not the best car though. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.7.2 MR2 GT =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - MR2 GT 3S-GTE DOHC4 TWINTURBO Drivetrain - MR Capacity - 1998 cc Mass - 1260 kg Horsepower - 245 ps / 6000 Torque - 31.0 kgm / 4000 0-400m - 13.97sec Cost - 2829000 Yen In-game description - The purity of combining "midship" (mid-engine) and two seats makes this car handles perfect on sharp turns as the MR soprts car drivetrain also helps. This car by comparison is like a 250cc racer in the motorcycle world. Review - The Toyota MR2 GT is an underrated car. I do not know why the game is programmed in such a way that the Toyota's are all tuned-down without real life performance reference. The MR2 is an MR car and is really not that good on wet and snow. It is not good on dry either. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 5.7.3 Supra RZ =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= Code - Supra RZ 2JZ-GTE DOHC6 TWINTURBO Drivetrain - FR Capacity - 2997 cc Mass - 1490 kg Horsepower - 280 ps / 5600 Torque - 44.0 kgm / 3600 0-400m - 13.20 sec Cost - 4360000 Yen In-game description - The aerodynamic characteristic of the Supra is piled up with a beautiful style and streamlining. Together with the most powerful engine ever in the world produced by Toyota, there is no reason for this car to be not fast. Review - The Toyota Supra RZ has a cool appearance and a very decent torque. But for unkown reasons this car doesn't run really good times probably because of its heavy weight. Personally I tend to think that this car is not worth it. Unless you would like to stick to Fujiwara's style, do not use the car. ________________ [End of section 5] +-------=====****=====-------+ | 6) Codes and Cheats | +-------=====****=====-------+ ------------------------------------------------------------------------------- 6.1 Name input ------------------------------------------------------------------------------- The name input prompt in this section refers to your hero's name in the Story mode. I assume that you have the slightest knowledge about the sounds of the Japanese alphabet. As I do not want to be involved in technical issues, I will not include the exact Japanese letters here which require some other pieces of software to display them properly. If you have no Japanese knowledge, you may use your browser (IE6.0+ is recommended since it supports all langauges) to search for a Japanese characters chart with Romanised sound translations. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 6.1.1 Jet engine =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= By entering the name "do-h-ga-me" in hiragana (literally means "dumb tortoise"; an insult to a car racer) when the Story mode starts, you can immediately have the jet engine. To install it, choose the option "Dogu-O-Tsukau" ("Use an Item") and then choose "Jetoenjin" (phonetic borrowing of "Jet Engine"). Your car will have extreme power on wet courses! =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 6.1.2 Erase fastest records =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= By entering the name "ra-n-ku-ku-ri-a" in katakana (phonetic borrowing of "rank clear") when the Story mode starts, you can delete all the fastest records done in the VS mode. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 6.1.3 Erase both fastest records and game saves =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= By entering the name "ra-mu-ku-ri-a" in katakana (phonetic borrowing of "RAM clear") when the Story mode starts, you can delete all of the game saves and the fastest records done in the VS mode. ------------------------------------------------------------------------------- 6.2 Colour customization ------------------------------------------------------------------------------- After the starting scene where you will have to customize the colour scheme of your dining room, the game provides you with five items of furniture. For each of these items, you will have a few options to choose from. Again every single one of the items and options are in Japanese. This time life is even tougher as Kanji (Chinese characters) are used. All the items and options are written in order in case you can read Kanji. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 6.2.1 Unlock the hidden car--Zero1 =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= ~ kabe (wall) = *shiro (white) ~ ka-ten (curtain) = *kuro (black) ~ ka-petto (carpet) = *kuro (black) ~ sofa- (sofa) = *aka (red) ~ posuta- (poster) = su-pa-ka- (super car) Now you can purchase the hidden car Zero1 in the showroom at any time! *Note: These items are written in Kanji, Chinese characters. Fortunately, you may judge the colour to see if you are correct. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 6.2.2 Easy money onhand--30 million yen =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= ~ kabe (wall) = *kiiro (yellow) ~ ka-ten (curtain) = *midoriiro (green) ~ ka-petto (carpet) = *kiiro (yellow) ~ sofa- (sofa) = *kiiro (yellow) ~ posuta- (poster) = shu-ru (surreal) You will now immediately have 30 million yen as your savings! *Note: These items are written in Kanji, Chinese characters. Fortunately, you may judge the colour to see if you are correct. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= 6.2.3 Increased byte fee of arcade =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= ~ kabe (wall) = *ao (blue) ~ ka-ten (curtain) = *ao (blue) ~ ka-petto (carpet) = *ao (blue) ~ sofa- (sofa) = *midoriiro (green) ~ posuta- (poster) = no restriction You will now have an improved byte fee of the video game corner. *Note: These items are written in Kanji, Chinese characters. Fortunately, you may judge the colour to see if you are correct. ________________ [End of section 6] +-------======*****======-------+ | 7) Contact Information | +-------======*****======-------+ Questions, comments, contributions and criticisms are all appreciated. I can be reached by email. y email address is townranger[at]hotmail[dot]com. Replace [at] by @ and [dot] by . (fullstop or period as you'd like to call it). Please when you email me always include "Zero4" or something similar as the subject of your message so that I know you are referring to this guide. That could be things like "Need help with 04", "Zero4 new ideas", "04 guide s**ks", etc. Please include what you want to say in the text of your email. DO NOT ATTACH any files like gif, txt, pdf or doc or else I would assume yours is a virus email and I will not read it. If you want to post this onto your website, always email and ask me first. There will be a 90% of chance that I will say yes if you provide absolutely free access to this car guide without involving money from readers and if you agree to use this guide in its entity with everything left intact. ________________ [End of section 7] +------======****======------+ | 8) Version History | +------======****======------+ Version Beta [ February 17, 2005 ] *Got some time in hand in memory of this old buddy game* - First draft before release - Designed the layout - Added Introduction - Presented car data from the game - Reviewed on Supra, Celica, Eclipse, FTO, GTO, Lancer, and Funny Car - Started the Upgrade section Version 1.00 [ February 24, 2005 ] *Once I started I'm committed to it... whew!* - Added Disclaimer, and Courses - Added tunes in the Upgrade section - Added Ending Remarks - Added Version History - Finished Game Basics - Reviewed on NSX, Eunos, RX-7, the Skylines, Impreza, and Legacy - Fixed some minor typos - Edited some of the text Version 1.02 [ February 25, 2005 ] *Got a message in gamefaqs' board just after a couple of hours of my submission! Thanks!* - Deleted redundant websites - Fixed a jerky typo "hurt for chicks" - Fixed a layout problem - Swaped sections 6 and 7 - Edited some of the text Version 1.30 [ February 27, 2005 ] *SOLVED THE ZERO1 MYSTERY! YAY!!!* - Added the sub-section Mitsuoka - Added some websites - Credited where credits are due - Reviewed on Zero1 - Added Codes and Cheats section - Fixed two serious mistakes: "FunnyCar" should be "FannyCar" (sounds more like a swear word), "Zero4" should be "Zero1" - Renumbered sections 6 to 8 - Split Ending Remarks into sub-sections - Edited some of the text Version 1.46 [ March 01, 2005 ] *Previous versions all accepted! I must be at least updating this guide once again* - Added Foreground section - Added some more cheats and codes - Translated the in-game car descriptions of Zero1, Celica, MR2, Supra, R32, R33, and FTO - Elaborated some car reviews - Reorganized the Codes and Cheats section - Fixed a translation mistake of "genmoo" (should be "grinding") - Fixed some minor formatting errors - Edited some of the text Version 1.47 [ April 03, 2005 ] *Email changed cuz I lost the password* - Changed email Version 1.50 [ April 07, 2005 ] *Got pissed off again at work. So stick to this to shun the workload!* - Got rid of redundancy - Changed email for consistency of my stuff on GameFAQs - Reformatted the subsection headings - Fixed some minor formatting errors - Edited some of the text ________________ [End of section 8] +------=====****=====------+ | 9) Ending Remarks | +------=====****=====------+ ------------------------------------------------------------------------------- 9.1 Useful sites ------------------------------------------------------------------------------- The official Media Rings' (R) site: - http://www.mrc.mpi-mrc.co.jp/game/zero4/ You may want to see screenshots of this game in retrobase's website, - http://www.retrobase.de/pages/ show.php?platform=nintendo_super_famicom&title=Zero+4+Champ+RRZ (The above URL is one-line only) ------------------------------------------------------------------------------- 9.2 Credits ------------------------------------------------------------------------------- All thanks go to: - CJayC : For hosting the best gaming site in the entire world - Neoseeker : For hosting another decent gaming site in the world - Media Rings (R) : For producing this awsome game - The ZSNES team : For writing the SNES emulator - *Some ROM sites* : For preventing classic games from time loss - You : For taking time to read this - Me (not really) : For writing this ------------------------------------------------------------------------------- 9.3 Final words ------------------------------------------------------------------------------- This is my first FAQ/guide I have ever written. I appreciate it if you could kindly give me suggestions or any constructive comments of how to improve it. I have thought of writing an FAQ/Walkthrough for this game but since there seems to be no English ROM for this game, it is very difficult for me to understand the flow of the story. The seemingly "underpopularity" of this game also makes it difficult to figure out the secrets in the game--the hidden cars. Well, probably I have no time to replay the game once again I think. But I will keep updating this car guide. *One mystery to be sloved: the FanniCar...* I am not sure where to write this so I put it here. I spent many hours on this and I hope you may find this car guide useful. Do not let me catch you plagarizing my hard work. Give credits to me if you are using this. If you want to post this guide onto your website, email me for my permission first and if you agree not to make profit by selling this, there will be a 90% of chance that I will let you use this guide. Enjoy the world of zero4 drag racing! Thanks for reading! Now it's time to resume your real life and mine as well... and never drag your car IRL! ________________ [End of section 9] _______________________________________________________________________________ Copyright 2005 by TownRanger _______________ [End of document] |
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