This demo shows off the abilities of the Super FX to render voxels, something that was not utilized in any released game. It is actually very smooth, and the demo has collision detection with the hills and ground. You can fly around a bit, but this is not really a game. The title screen has debugging information, indicating this was used during development of a game.
This demo was created by Ivar Just Olsen, when he was working at Funcom. He made some comments in the above video, explaining the origin of the demo.
This is from a demo that I made for Funcom in 1994. We presented it to Nintendo as a game concept, but never got any contract for it, so it got shelved. I have no idea how the binary got leaked.
Although I cannot find it right now, someone did point out an Amiga demo video on Youtube that featured this voxel demo. They obviously ported it to the Super FX.
This demo was a prelude to the unreleased game, Comanche. There is a video of Comanche in action on Youtube, and the gameplay looks exactly like this demo, although there is no direct connection between this demo and Comanche.
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