Email: email@example.comApocalypse II
This game is probably complete (although the checksum is bad), and it was already licensed by Nintendo. The game was being made for Psygnosis, written by Simon Nicol, graphics by Herman Serrano, and music by Mike Clarke. It was to be released in April 1995 (though the copyright screen says 1994). The game is multitap compatible.
Apocalypse II was covered in print media in early 1995. In fact, it was reviewed in Nintendo Power, where they complained that it was standard shooter fare, though they liked the graphics and the challenge. The following scans come from Nintendo Power (courtesy of Retromags):
This game is a shooter in the vein of Asteroids. You pilot a space ship that shoots laser shots at moons of varying sizes. Hitting the moons gains you points for each hit, and destroying them at various sizes gives you more points. Before each stage begins, there are various power ups that fall across the screen. The power ups include:
The control scheme is as follows:
The goal of the game is to destroy the moons and gain points. Getting 10,000 points gains you a life. As you continue to shoot the moons, they begin to glow.
However, this game is basically impossible to pass further than level 3 or so. Once the moons begin to glow, they start to move very rapidly (even faster than your ship), and quite often follow you until you eventually die. I suppose the trick to the game is to destroy the moons when they first come on the screen so that you can destroy them easily, as when they are large, they take a lot of hits to destroy. And even with missiles, the purple and blue moons still take far too many hits to die.
So, to remedy this situation, I created an infinite ships cheat:
Using this cheat kind of defeats the purpose of the game as the moons are instantly destroyed if your ship hits them (though you get no points for this), but I decided to play with it on for a while.
As I am unsure if this game is 100% complete, however, I will sum up the various aspects.
Nothing spectacular here. The ship isn't spectacularly designed, and the moons seem designed based on actual planets in the solar system. The planetary meltdowns look cool for the 3 seconds you have before it destroys you. The backgrounds are essentially just a starscape, but it rotates around which is pretty neat.
The sounds are typical of many space shooters, like Gradius III. However, the voice samples are very muffled (the best example is at the Psygnosis title). Overall, the sound sounds muted. Plus it sucks that there is only one song throughout the game. It is pretty good for a snes game, but after a while it gets old.
The controls work fairly well in this game, although rotating your ship doesn't always work well enough when a moon is chasing you around. The controls are pretty solid and shooter fans shouldn't have much problems getting into it.
Well, there you have it. It was cool to be able to sample the game, but it wasn't exactly my cup of tea. If you are into old style arcade games, give it a shot, as I am not very good at them. I'm sure most people will have the frustrations with the rapid death that I did as well.
Published Review Scores
|© Evan G. This site made by a Canadian, and fueled by beer. Do not use material on this site without permission.|