Super NES Technical Specifications
Here are the specs from a 1999 Video Game Buyer's Guide:
- CPU: Custom 65C816 at 3.58 MHz
- RAM: 128 Kb
- Max Colors on Screen: 256
- Max Sprites: 128, 32 per scanline
- Sound Channels: 8 ADPCM
- Sound Memory: 64 Kb
More specs from an old nintendo.com website:
Central Processing Unit (CPU) - 16-bit (main 'brain'
of the system)
Work RAM for CPU - 128 Kilobytes (CPU temp. storage)
Picture Processing Unit (PPU) - 16-bit (generates all
of the graphics)
Video RAM for PPU - 64 Kilobytes (temp. storage for
the PPU)
Maximum Colors on One Screen - 256
Total # of Colors Available - 32,768
Maximum Screen Resolution - 512 pixels X 448 pixels
Maximum # of Sprites per Screen - 128
Maximum # of Sprites per Line - 32
Maximum Sprite Size - 64 pixels X 64 pixels
Minimum Sprite Size - 8 pixels X 8 pixels
Scrolling Horizontal, Vertical, Diagonal
Audio Processing Unit (APU) - 8-bit (main sound processor)
producing 16-bit sound
Pulse Code Modulator (PCM) - 16-bit (converts digital
information from the game pak into sound)
Number of Sound Channels - 8
Clock Speed - 3.58, 2.68, and 1.79 Mhz
Software RAM - YES
AC Adapter:
Super NES - Input - 120 Volts AC, 60 Hertz, 17 Watts
Super NES Output - 10 Volts DC, 850 mA
Bibliography
- Nintendo Power, Hardware Technical Article (shows a Super Famicom S-CPU chip and explanation of the difference between 8-bit and 16-bit), Publication date: March 1991, Volume: 22, Pages: 63
- Nintendo Power, Future gaming with the Super Nintendo Entertainment System (preview of the features of the Super NES), Publication date: July 1991, Volume: 26, Pages: 48-49
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