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I still remember that bright sunny day in May '94 when the latest EGM issue arrived in the mail # 60 June 1994. You know, back when EGM was in its prime there was nothing compared to finding that brand new EGM issue sitting in your mailbox. It was like Christmas morning to me, it was THAT good. Mortal Kombat II coming out on the home systems was the big thing at the time, and summer was mere weeks away. It was a hell of a time to be a ten year old kid :) January 2006. It was the Winter Break before my final college semester as an undergrad. I suddenly longed to get back into the Super Nintendo scene. Had a lot of fun collecting old favorites and gems I missed out back in the day and all that. Then, at some point I remembered that one day in May of 1994... And I recall that May day like it was only last week.... Flipping excitedly through the magazine, there it was on page 76. The game that would laugh at me for a dozen years... BLAM! I loved Godzilla, I loved fighting games. It was a match made in Heaven. Only one problem. Of course. I was raking in a grand total of 2 dollars a week, and the game, being an enchanted import, seemed simply unattainable. Nowadays "import" is just another version of a game, but back then it held a certain mystique. You drooled at the cool ads and previews and knew if anyone owned those games, in those times, that they were truly, unequivocably HARDCORE. So how does GODZILLA: KAIJUU DAI KESSEN stack up? The answer: pretty damn good, indeed. You're not going to find many combos or a whole lot of finesse, but considering the material it's fitting since these are giant monsters, not life-long train-around-the-clock karate masters. The game relies on special moves a lot. X=Weak Attack There are two bars to keep your eyes on. The Stun Meter and the WRATH SPIRIT. When hit, your stun meter below your energy bar increases. When full, you will be out cold on the ground temporarily. At the bottom of the screen is an icon of your chosen monster. Anytime you get hit, it fills up. When full your monster will flash red and remain so until: 1. You get stun or 2. You execute your WRATH move WRATH is basically "Desperation Move," which became very common place in fighting games post-1993. Like many other fighting games, WRATH moves can inflict INCREDIBLY wicked damage, and instantly change the tide of a match. Also, when your monster is flashing red, attack damage (whether regular or special moves) nearly double. So there is some basic strategy of whether you want to go for your WRATH move right away or take some time to use the extra power to your advantage. Nothing is worse than going for your WRATH move at an ill-advised time only to have the enemy cancel it causing you to lose your WRATH and extra power. That there may well decide the outcome of a match: who is able to handle their WRATH status properly. There are 8 fighters selectable in the 1P mode. 9 in VS with two unlockable characters. Without further ado let's meet the monsters. GODZILLA KING GHIDORAH ANGUIRUS BIOLLANTE GIGAN MEGALON MOTHRA MECHAGODZILLA BOSSES There are three bosses, the last two you can only fight in EXPERT mode. The 1st boss is immediately selectable in 2P. The other 2 are unlockable with codes. MECHAGODZILLA II SUPER MECHAGODZILLA GUOTEN
-Speaking of which, no slowdown in this game whatsoever -1P mode has 3 difficulty levels: practice, hard or expert. No real endings. On Expert you battle Super Mech instead of Mech II, then you battle Guoten. Even on practice, the challenge is pretty decent. You might get slaughtered for a bit though, til you get the hang of it. -2P mode has options of 1-5 handicap, time limit on/off and stage select. -Want an awesome FAQ for this game? All you'll ever need: Movelist and more at Gamefaqs -JP language required? None. Game menu's all in English, no victory quotes because, er, well, these monsters can't talk (forget about that Godzilla vs. Gigan dub for a second...) Only JP really is the characters' short bio and stage select -In 1P mode, you face the 7 other monsters and have the choice of selecting who where. This is a pretty cool feature most fighters do not have -However, once you pick a monster in 1P mode, no matter what you're stuck with that monster until you Game Over (continues are infinite) -All the monsters (sans Biollante/Mothra) when jumping give you the option of holding down + attack to aim downward. (i.e. Megalon jumps and drills the air, or with down+attack Megalon will attack with his feet) -This is like the sequel to the Duo version, which suffered from having only two buttons -- one of which was used to jump. Thankfully jumping is simply pressing up here. This game doesn't have a huge moveset, but it's far more than the limited Duo version -Only Dragon Punch command in the game belongs to Gigan's Flash Kick -Godzilla, Megalon, Mech, King Ghidorah and Gigan can all perform their projectiles in mid-air -The longer you hold down attack, the longer the projectile will be, but also the longer it will take for it to come out -The moves are straight out of the movie, with some re-imagined (i.e. Gigan's Flash Kick). I'm glad Toho did not give Godzilla an uppercut just because of fighting game main character status quo-disease. They look great, animate well and it's like they jumped straight out of their movies -- this easily could have been a half-assed game so I give the guys major props for doing the name justice -Holds are a bit tough to get down, but worth the effort -Some stages have destroyable buildings and such (that magically repair for round 2 as well) -MechaGodzilla II's Plasma Cannon in the '93 movie, is in the game, and again, a great nod from Toho to G-Fans... this game is as authentic as can be! Check the vid at the bottom to see MG II's Plasma Cannon in action If you're a G-Fan you will love this game. If you only like fighters but don't particularly care for the Big Guy and his cast and crew, then I can't recommend this to you. On its own it's a decent if somewhat unimpressive fighting engine. With the characters, their trademark moves and roars suddenly it all comes into place. Great graphics and awesome sound. I only wish there were more monsters to use and a speed setting. The 12 year wait was worth it. Graphics: 9/10 Sound: 9/10 Play Control / Gameplay: 7.5/10 Replay value: 8.5/10 Overall Score: 8.5/10 More Youtube videos: |
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