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Aerobiz Supersonic / Air Management II

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This time, instead of slapping on a "2" behind a game's name, Koei finally decides to actually create a sequel to a game without the infamous numbering system. Thus, Aerobiz Supersonic is born. This game takes place in time periods after the first Aerobiz. The basic premise is still the same: You are the head of a major international airline trying to monopolize the international airways.

By: GoDSmurF

Graphics: 6.5/10

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This time around, Supersonic is still nothing spectacular to look at. But all strategy fans know that if you want to play a strategy game on the Super Nintendo, then most likely you should not place your expectations on graphics too high. Koei is only one of a few companies who are daring enough to make strategy games for the Super Nintendo, so naturally, if you've played one Koei game, then you should pretty much know what to expect in terms of looks.

Sound: 7.5/10

Still the easy-listening elevator music. Funny how you hate it when you hear it inside an elevator but when you hear it in this game, you'll grow quiet and patient.

Play Control / Gameplay: 7.5/10

This is the only area with some noticable differences with its predecessor. Supersonic introduces many futuristic concept jets. Of course, with futuristic and conceptual economic troubles. Although by now you would laugh at some of the so called "crisis" happening in the world, but they impact the gameplay even more now. For example: In the first Aerobiz, if Tehran is having a civil war, then the airport would only be "emptied". But in Supersonic, the airport would actually have to be rebuilt. So there would be a drastic decrease in terms of available slots you could negotiate for. You also get a slew of new buildings to build and new markets to invest in. But your goal remain the same and the basic rules of business cycle still applies.

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Overall Score: 7/10

Not much different from its predecessor. That's both a good and a bad. The bad is that it brings not much new to the table. The good thing is that the original game's gameplay didn't really have many flaws, so there wasn't a need for a drastic facelift. I've said this before and I will say this again: If something isn't broken, why fix it?


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