Email: email@example.comSuper Mario Kart
Well known prototype collector Simon Belmont recently began to sell his collection to fund his business endeavours. The prototype was originally owned by DreamTR. DP forum member van_halen purchased this prototype of Super Mario Kart and began to document differences from the released version. I took some screenshots from the final version for comparison. For the most part, they are minor graphical changes, but there is also different music on the ice stages. Van_halen also reports that the game is buggy at times.
Some other information from the Digital Press thread:
The Rainbow Road course is quite a lot narrower than in the final version. The Bowser's Castle soundtrack is played there instead of the final Rainbow Road music. The opponent drivers keep falling into the water on Donut Plains 3 when trying to cross the broken bridge and they can't seem to stay on track for most parts of Rainbow Road, making them the two easiest courses in the prototype. Some animations (for example, the shoreline waves on Koopa Beach) aren't implemented yet as well.
Also, it's not possible to drop the green shells or shoot banana peels, the speed boost feature from the start is absent, no real ending or credits after finishing Special Cup (from what I've seen) and hence no 150cc mode.
I have found slight differences in some other soundtracks, those being mainly percussion variations, added/removed instruments, change in speed, etc. Many sound effects are also totally different or have slight variations to them, while some are completely missing.
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