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Rap Basketball

Thanks to Merp for the info

This game is a rather incomplete half-court basketball video game that was supposed to feature rappers Ice-T and LL Cool J. The development team was contracted to make the game by an outside company (presumably Eware), but since that company went under, so did Rap Basketball. This publisher supposedly had liscenses from the rappers, but the developers are kind of sceptical about it. This game is completely unrelated to Mandigo's Rap Jam Vol. 1, and was being developed earlier.

Thanks to the developers for providing the game.

Developer : Bonsai Entertainment Corporation (website)

Programmer: Joseph "Holy Joe Rock & Roll" Moses
Artist : Charles Moses & (Nameless Guy from Tahoe)

Here is an interview with Holy Joe:

Q. For 'Rap Basketball', what companies were you freelancing for?

A. OK, RBB was a real cluster-fu*K.

Our original contract was with a company in Tahoe, CA [E*WARE?] who claimed to have a deal with Motown-Games. Then he never paid us and vanished into out-of-business. I contacted Motown a few months later (finally) and they had signed another deal with someone for RAPJAM vol.1. They claimed to not know we were doing the actual development work.

Then we had a second contract with a publicly traded company. These guys bounced our 1st check and refused to pay us. I sued them and forced then in to bankruptcy, then they vanished. Rough business, these guys really sucked!!

Q. Did you have any contact with LL Cool J or Ice T's managers?

A. These guys were totally cool. I talked to them about signing "HOLYJOE Rock and Roll" as a White Rapper and they were going to bankroll the whole thing.... it was awesome, I had a bunch of "bitches and hoes" all over me.... then....

Naw, I'm just kidding. I never met these guys. LAUGHING OUT LOUD.

Q. Was Rap Jam Vol. 1 planned before Rap Basketball or after?

A. Developed after and by someone else.

Q. What made you stop developing Rap Basketball at such an early state?

A. We never got paid :-( IT really sucked.

Q. Around what year were you developing Rap Basketball?

A. It was in mid-late 1994 if I remember correctly.

Q. Did you have the license arrangments made with Nintendo yet?

A. We would have been all set. We were licensed developers and the publisher would have been ok.

Q. Who was your artist at the time?

A. There were a couple of artist. My brother Charles worked on most of it - but also a guy from Tahoe did some of the early stuff.

Q. Who programmed the music? It sounds an awful like a Genesis chiptune that was recorded and tracked.

A. I think we just dropped something in there as a place holder.

Q. What was your impression about the game? Did you want to program it?

A. At the time we were pretty excited. No one had done a Rapper based game like this YET. We wanted to finish it.

Q. Finally... Why wasn't it finished?

A. Well, since we never got paid, we had to do something else that would make us some $. We just could not survive doing stuff for free.

As you can see, this game is an early alpha. The basic gameplay is half-court, 2-on-2 basketball. However, your opponents are frozen in place, your teammate just follows you around, and you can't score points. The basketball is controlled with the A button, which causes it to bounce around (you don't need to hold the ball to make it bounce). You make your character run with the X button. Since you can't shoot, playing this is rather pointless. Pressing start brings up the company logos. The background graphics are fairly nice, but the sprits are faceless and run around like limp wristed apes. On a nice note, the music track is very cool.



Screenshots (5)

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