This game was released at the peak of the 16 bit era, and it showed off what the SNES could do, and would tip the tides of the 16-bit war to Nintendo's side. The first thing you will notice is how amazing the graphics are. Many people said, "Wow this is 16 bit?" when it came out. And since graphics sell, this game shot up the sales charts. But if you look deeper, you will find that this game is still a regular platform game. There were a lot of secret areas, but some of them were almost too well hidden (I still have 2 to find, after all these years). The music was pretty good, and I liked the sound effects (especially Diddy scratching his head). The most innovative part of the game, besides the graphics, was the buddy system. You had two different characters, each with their own strengths and weaknesses. For instance, Donkey could pound the ground, and Diddy could jump higher. I didn't like the easy, pattern reliant bosses. And why were 2 of the bosses identical to 2 others, just harder? I found that this game was too short, as I passed it in about 5 hours in my first go-through. I thought this game was merely average. The sequel to this game was much better, in my opinion.
Cartridge label information
Do you have a label variant that is not listed above or a better quality copy? Read the Submission guidelines for cartridge label scans.
Do you have a PCB with a different ROM chip ID, PCB type or manufacturing date? Read the Submission guidelines for PCB scans.
Do you have a box variant that is not listed above or a better quality copy? Read the Submission guidelines for box scans.
|© Evan G. This site made by a Canadian, and fueled by beer. Do not use material on this site without permission.|