Game Genie Codes - By Evan G Please note that some of these codes can cause the game to crash and/or glitch up. Hit reset if that happens. ************************* * THROWING WEAPON CODES * ************************* EE89-0FD7 INFINITE SHOTS FOR ALL WEAPONS (INCLUDES TIME STOPPER) note: THIS IS BETTER THAN THE CODE IN THE GG MANUAL AA83-OF64 CAN'T USE PROJECTILE WEAPONS- TRYING TO DRAINS YOUR HEART COUNTER AA83-O464 WHEN SIMON THROWS A WEAPON, HIS ANIMATION IS FROZEN. YOU CAN STILL JUMP AND DUCK BUT YOU CAN'T USE ANY WEAPON OR WALK DF82-07D4 NO THROWING ANIMATION *BOOMERANG CODES* DF81-DDD7 BOOMERANG WIPEOUT CODE: THROW A BOOMERANG AND ENEMIES AND CANDLES DIRECTLY ABOVE AND BELOW THE BOOMERANG GET HIT. REALLY USEFUL. DF88-DDD7 WHEN BOOMERANG IS THROWN, CHARACTER AND ENEMY SPRITES FLASH (LOOKS COOL) DF82-DDD7 CAN'T THROW BOOMERANGS (STILL USES HEARTS) DF83-DDD7 BOOMERANGS DON'T RETURN IF THEY HIT THE RIGHT SIDE OF THE SCREEN EE81-DDD7 BOOMERANGS DON'T HAVE ANY EFFECT *DAGGER CODES* AA8E-0DD4 CAN'T USE DAGGER (STILL USES HEARTS) AA87-6DD4 HAVE THE DAGGER STICKING OUT OF SIMON'S CHEST; MAY HAVE TO THROW A DAGGER TO GET IT TO WORK THE FIRST TIME; CAUSES A WIERD BUZZING NOISE; MAY FREEZE GAME AA89-6DD4 DAGGER PUNCHING CODE (THE KNIFE IS NOT THROWN, BUT YOUR FIST CAN STILL TAKE OFF DAMAGE) AA89-6DD4 WHEN DAGGER IS THROWN GLITCHES FOLLOW ITS PATH (DOES NOT FREEZE GAME) AA89-67A4 DAGGER STAYS STATIONARY (IT REMAINS WHERE YOU TRIED TO THROW IT 6D8C-6DD4 DAGGER IS TURNED INTO AN AX THAT GOES ALMOST STRAIGHT UPWARDS WHEN THROWN (SAME STRENGTH AS DAGGER, DOESN'T COME DOWN LIKE THE AX) *AX CODES* AA8A-6DD4 AX REMAINS STATIONARY WHEN THROWN (SPINS AROUND LIKE A BOOMERANG) F68E-6DD4 AX IS THROWN ALMOST STRAIGHT UP (ARCS SLIGHTLY TO THE RIGHT) 6D8D-ADD4 AX HEAD (SIMILAR TO DAGGER THROUGH CHEST CODE) 478F-ADD4 CAN'T USE AXES (STILL USES HEARTS) 418F-ADD4 AX PUNCHING CODE 4384-ADD4 THROW AXES DOWNWARDS *WATER BOMB CODES* NOTE: UNLESS OTHERWISE NOTED, THESE CODES ONLY AFFECT THE WATER BOMB WHEN IT IS IN THE AIR AA8B-ADD4 WATER BOMB WIPEOUT CODE ********************* * CANDLE ITEM CODES * ********************* 6D22-6DDD ITEMS DON'T DISAPPEAR (THEY BLINK WHEN THEY HIT THE GROUND) THE ITEMS DISAPPEAR IF YOU SCROLL OFF THE SCREEN 6DEE-6DDD FREEZES WHEN YOU GET YOUR SECOND WHIP POWER UP D834-DD6D WHIP POWER UPS AND DOUBLE AND TRIPLE SHOTS DON'T APPEAR OUT OF CANDLES XX25-6F67 REPLACE XX TO GET THE FOLLOWING EFFECTS WHEN YOU COLLECT A SINGLE HEART 31 IN THE FIRST AREA, GETTING A SINGLE HEART RESETS THE GAME; SUBSEQUENTLY GETTING A HEART SOUNDS LIKE BREAKING A BRICK AND CAUSES A SLIGHT GLITCH IN THE BACKGROUND SOMEWHERE IN THE CURRENT AREA 35 GETTING A HEART DOESN'T MAKE A NOISE E5 WHEN YOU GET A HEART A GLITCH FLIES OUT SIMILAR TO AN AX EF WHEN YOU GET A HEART, A GLITCHY ENEMY COMES OUT E8 SINGLE HEARTS DON'T COUNT 6D2E-6DDD IF YOU LEAVE AN ITEM TOO LONG, IT BECOMES INVISIBLE, AND A A RINGING SOUND STARTS. IF YOU GET THE ITEM (AFTER IT BECOMES INVISIBLE) THE RINGING STOPS, AND A HEARTBEAT SOUND REPLACES IT. MAY CAUSE BACKGROUND MUSIC TO TURN OFF ************** * WHIP CODES * ************** DF8A-AFD7 INVISIBLE OR GLITCHED WHIP (WORKS THE SAME) D285-AF67+ PUNCHING CODE: ATTACKING WHIP ISN'T THERE. INSTEAD YOU HAVE 30AA-DD6F TO PUNCH THE ENEMIES OR CANDLES. TURN OFF GG IF YOU HAVE TROUBLES REACHING THE SWING RINGS (NOTE: THE FIRST CODE WORKS WITH THE STRONG WHIP, THE SECOND ON LIMP WHIP) BD82-6F67 RAPID FIRE WHIP (HOLD Y TO WHIP CONTINUOUSLY; CAN'T MOVE WHEN WIPING) BE82-6F67 BETTER RAPID FIRE WHIP (CAN MOVE ACROSS WHILE WHIPPING; DOESN'T COMPLETE WHIPPING ANIMATION) 6D82-6F67 CHUNK OF WHIP MAY BE LEFT IN FRONT OF SIMON AFTER HE WHIPS EE8D-6F67 CAN'T USE WHIP 6D81-6F67 END OF WHIP IS MISSING AAA1-0DDD THROW WHIP AWAY (WHEN LIMP PRESS UP OR DOWN) 6D82-6FA7 SIMON HOPS WHEN HE WHIPS EE83-6F67 WHIP IS ALWAYS LIMP 9BCD-DFD7 WHIP DISAPPEARS WHEN SWINGING ***************** * DUCKING CODES * ***************** 9782-DDDD DUCKING SOMETIMES LASTS A FEW SECONDS AFTER YOU STOP PRESSING DOWN 6DCE-6DDD YOU SHAKE WHEN YOU DUCK 6DC3-6DDD CAUSES SIMON'S SPRITE TO MOVE ONE SPACE DOWN WHEN DUCKING (WORKS LIKE REGULAR DUCK) 6DC3-6D6D SIMON THE BUNNY CODE- PRESS DOWN AND SIMON HOPS. MAY CAUSE HIM TO DISAPPEAR AND GET STUCK/DIE 6DC3-6DAD SUICIDE CODE (YOU DUCK, YOU DIE) 6DC3-6FDD SLIDE WHEN YOU PRESS DIAGONALLY DOWNWARDS 6DC3-646D FREE FALLING CODE- PRESS DOWN AND YOU CONTINUOUSLY FALL FROM THE TOP OF THE SCREEN (NOT AS USEFUL AS IT SOUNDS) 6DC3-64DD PRESS DOWN AND YOU SLIDE TO THE LEFT (MOST OF THE TIME) ****************** * SWINGING CODES * ****************** AACB-ADD4 SWING ONLY TO THE LEFT AND RIGHT 9BCD-DFD7 WHIP DISAPPEARS WHEN SWINGING *************** * ENEMY CODES * *************** NOTE: THE CODES WILL AFFECT ONLY THE ENEMY THAT IS SPECIFIED * FIRE SPITTING 2 DRAGON SKULL HEAD ENEMY * 9722-DDDD INVISIBLE 6D2E-DDDD SPITS FIRE CONTINUOUSLY 6D22-0DDD SPITS FIRE ONLY TO THE LEFT (WHEN ON RIGHT SIDE OF ENEMY, THE FIREBALLS GO LEFT * RAVEN * 6D3E-6DDD RAVEN CAN'T MOVE ******************************* * OTHER CODES THAT ARE USEFUL * ******************************* D22F-0DD7 INVINCIBLE AGAINST WEAK ENEMIES, STRONGER ENEMIES TAKE OFF FEWER HITS 9DB2-D40F FIRST ENEMY YOU KILL GIVES YOU A FREE LIFE 9DB8-D40F START A NEW GAME GO DIRECTLY TO THE FIRST LEVEL D22F-0FA7 BETTER INVINCIBILTY CODE: SOME ENEMIES WILL TAKE OFF HITS BUT WILL ALMOST ALWAYS RECOVER YOUR HITS. SOMETIMES (VERY RARELY) AN ENEMY WILL KILL YOU IN ONE HIT DFAC-AFD7 FALL THROUGH FLOORS CODE: TURN OF THE GAME GENIE BEFORE YOU LOAD THE GAME. THIS CODE CAUSE ALL FLOORS TO BECOME INEFFECTIVE. BEFORE TURNING ON THE GG MAKE SURE THERE IS ANOTHER FLOOR BELOW YOU. ENEMIES WILL FALL AS WELL WITH THIS CODE. BE QUICK AND TURN OF THE GAME GENIE QUICKLY OR YOU WILL DIE 6D8E-6DDD ALWAYS GO ON STAIRS WHEN YOU WALK AT THE START OF ONE AA8F-6DD4 CAN ONLY WALK HORIZONTAL (TURN OFF TO JUMP) WITH THIS CODE, YOU CAN WALK OVER LARGE PITS AND PLAY WITH YOUR DEATH (HAVE THE CODE ON, LOSE ALL YOUR HEALTH AND FLICK THE GG SWITCH ON AND OFF) *************** * WEIRD CODES * *************** D22F-DFD7 ENEMIES DISAPPEAR WHEN DEFEATED, FIRST BOSS SINKS THROUGH FLOOR WHEN HIT DF85-ADD7 MUSIC CHANGES IF YOU HIT ENEMY (MAY FREEZE GAME IF YOU ENTER A NEW AREA, BOSSES DON'T COME.) HERE ARE SOME OF THE NOISES I HEARD: LEVEL 1.1 BLOWHORN, WIERD NOISES LEVEL 2.1 SCILENCE, BUZZING LEVEL 3.2 WATERFALL SOUND (VERY APPROPRIATE) LEVEL 4.4 WIERD BASS NOISE SOMETIMES IT DOESN'T WORK IN AN AREA. GO TO THE NEXT AND IT COULD WORK DFAA-AFD7 IN THE FIRST LEVEL WITH THE FENCE, PLATFORMS THAT WORK ON THE INSIDE ALSO WORK OF THE OUTSIDE. YOU CAN WALK OVER THOSE BIG PITS. THE PLATFORMS ON THE OUTSIDE OF THE FENCE DON'T DO ANYTHING EE6D-DF06 WACKED OUT TIMER: TIMER RUNS IN A SEEMINGLY RANDOM HEX CODE. YOU WILL LIKELY DIE EVENTUALLY EDCE-O7D7 WIERD - CAN'T JUMP EXCEPT AT THE ENDS OF THE LEDGE; GO THROUGH WALLS (VERY QUICKLY); GAME MAY FREEZE DF81-DDD4 SIMON RUNS WIERD, BACKGROUND SCROLLS FAST, JUMPS ARE AUKWARD, BACKGROUND MIGHT CHANGE 9DB2-D40F DO NOTHING CODE: NO TIMER, WHIP IS INEFFECTIVE, GO THROUGH ENEMIES WITHOUT GETTING HIT, CAN'T PASS SCREENS THAT HAVE STAIRS THAT GO UP OR DOWN TO PROCEED (RETURNS TO NORMAL IF YOU FALL DOWN A PIT 9DB5-D40F THE BRIDGE IN THE FIRST LEVEL BECOMES INVISIBLE 5C25-DD6F ENTER A NEW SCREEN OR DIE AND THE CANDLES AND CRUMBLY BLOCKS DISAPPEAR. THIS ALSO MAKES THE FENCE IN THE FIRST LEVEL NOT RAISE (CAN'T ENTER GATES IN FENCE OR ENTER SCREEN THAT ARE ACCESSED BY STAIRS) 538B-DD6F SUPER LONG JUMP IN OPPOSITE DIRECTION YOU ARE FACING (DIE AFTER) AA83-0DD4 CAUSES SIMON TO GLITCH AA84-0DD4 CAUSES SIMON TO ACT WIERD ON SOME SLOPES ******************************************* * AND FINALLY THE "GROOVIEST" CODE OF ALL * ******************************************* XXB1-0DDD PSYCHADELIC MODE- CAUSES ALL THE COLOURS IN THE GAME TO BECOME FUNKIFIED. THE FIRST TWO CHARACTERS CAN BE ANYTHING; EACH COMBINATION RESULTS IN A DIFFERENT LOOK