(c) 1992, 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. Super Mario World(tm) Game Mario(tm) needs no introduction, and this game brings you the bros. at their best. The basic concept, which revolutionized video games, is actually pretty simple. You run, jump, and get power-ups. Puzzles add extra challenge. Use SUPER Codes 7 and 12 for infinite lives and invincibility, and you'll be able to explore the game to your heart's content. Note that Codes 20 thru 22 only work at the start of game, not on continues. These can be combined with Codes 13 or 14 to create "Start and stay as" codes. With Code 12, invincibility, there are brief moments from time to time when you can still be hurt, so keep on your toes. Also, you will need to switch off the effect if you find you can't advance in the game or pick up an item. This code may also cause some unusual visual effects, which don't affect game play. With Code 17, mega-jump, you may find some places that Mario just shouldn't jump to! Depending on where you jump, you could fall off the screen and die. For this reason, this code is best used not for trying to complete the game, but for having fun exploring it. Codes 20 thru 22 don't work for Luigi(tm). SUPER CODE KEY IN . . . EFFECT . . . 1 DDB4-6F07 Start with 1 life instead of 5 2 D6B4-6F07 Start with 9 lives 3 D3B4-6F07 Start with 15 lives 4 F6B4-6F07 Start with 25 lives 5 7FB4-6F07 Start with 50 lives 6 14B4-6F07 Start with 99 lives 7 C222-D4DD Infinite lives 8 D964-A7D7 + D967-AFA7 Extra life at 5 coins instead of 100 9 DC64-A7D7 + DC67-AFA7 Extra life at 10 coins 10 F064-A7D7 + F067-AFA7 Extra life at 20 coins 11 7464-A7D7 + 7467-AFA7 Extra life at 50 coins 12 DD32-6DAD Start and stay invincible most of the time 13 CBED-6DDF Stay as Super Mario(tm), Fire Mario(tm) or Cape Mario(tm) when you get hit--extra items may still fall out of box at top of screen 14 CB28-DF6D Stay as Super Mario(tm), Fire Mario(tm) or Cape Mario(tm) when you fall and die 15 D02C-AF6F Low jump 16 D42C-AF6F Super jump 17 DF2C-AF6F Mega-jump WITH CODE 18, SOME PUZZLES USE THE TIMER AND YOU MAY NEED TO SWITCH OFF EFFECTS TO ADVANCE 18 C264-64D7 Infinite time 19 D2E5-A7AD Extra life with every dragon coin instead of 5 20 31B7-6F07 Start as Super Mario 21 CBB7-6D67 + D4B7-6DA7 + 3CB7-6FD7+ 69B7-6F07 Start as Cape Mario 22 CBB7-6D67 + D7B7-6DA7 + 3CB7-6FD7+ 69B7-6F07 Start as Fire Mario 23 DFCE-64A0 Little Yoshi(tm) grows into big Yoshi after eating just 1 enemy instead of 5 24 D4CE-64A0 Little Yoshi grows into big Yoshi after eating just 2 enemies 25 D7CE-64A0 Little Yoshi grows into big Yoshi after eating just 3 enemies 26 D0CE-64A0 Little Yoshi grows into big Yoshi after eating just 4 enemies Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code). Super Mario World, Mario, Luigi, Super Mario, Fire Mario, Cape Mario and Yoshi are trademarks of Nintendo of America Inc.