Super Gussun Oyoyo is a fun, if challenging, puzzle game. It basically combines the block fitting of Tetris with the impending suicide of your character like in Lemmings. Dizrythmia picked up this prototype off Yahoo Japan auctions a while back (it was on sale July 2008, I archived that here). The prototype cart is pretty typical for Banpresto prototypes, with a black and white label with the game logo on it.
Dizrythmia was kind enough to dump his prototype and provide it to me for release. Here are some of the differences I noticed:
As far as I could tell, there are no differences in the text of the game.
In addition to Dizrythmia's prototype, there is another ROM image of Super Gussun Oyoyo that is floating around that is marked as a sample. Though certainly it is not identical to the final version of the game bitwise, any differences within actual gameplay, graphics and sound are too subtle for me to find. Looking at a tile viewer, it is pretty clear that most of the differences between the binaries are in the blank areas of the ROM image (these appear as "checker-board" patterns in a tile viewer, with varying amounts of garbage).
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