Super Chinese World 2 is an RPG-Action game hybrid. I played the English localization of the Super Chinese World (Super Ninja Bros.), and it was a pretty slow paced game. The graphics in the sequel appear to be significantly better in the sequel.
There are actually two prototypes of Super Chinese World 2 - one dumped by Lost Levels, and one with an unknown source. The Lost Levels prototype is definitely in an earlier state. The other one is definitely closer to final, though it should have some differences. I went through the two prototypes with a tile editor, and there were fewer graphics tiles in them compared to the final, with the Lost Levels prototype having significantly less. In fact, the last 12% of the Lost Levels prototype is just empty space.
Since this is an RPG, and the text is in Japanese, I really can't delve too much into this game. The text in the intro looks pretty much the same in all three versions of the game. The Lost Levels prototype is missing a fight against this giant robot in a space ship that happens in the final version. The battle scenes in the Lost Levels prototype are also fairly glitchy, with the character sometimes disappearing or falling through the screen. The fights are also pretty much impossible in the Lost Levels prototype, leading to inevitable death. The menu after dying is different between the prototype and final. The layout of the first town is different, and lacks chickens.
In my brief check of the previously leaked prototype, I couldn't see any obvious differences between it and the final. It might take a long playthrough of the game to find any major differences. The only difference I noticed was a small icon that was changed in the fight scenes, and possibly that they toned the difficulty down in the final version.
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