Evan G
screen01.png
This prototype of Super UNO is pretty much identical to the final release.
snes_central@yahoo.ca
September 29, 2013
1|This prototype of Super Uno has about 21,000 bytes different from the final version, which means that this prototype is pretty much identical to final. Virtually every single byte that is different in the prototype has the value of "FF" in the final version, meaning that the differences amount to unused space in the binary. If you compare the prototype with the final in a tile viewer, you can see that the prototype has a noisy checkerboard pattern, which is common to see in blank areas of SNES ROM images, while the final just has these areas completely blank. The only notable thing about this prototype is from the internal header, which shows that the prototype probably held a version of Mahjong Hishouden - Naki no Ryuu at some point.
10|prototype1/super_uno_prototype_tiles.png|prototype1/super_uno_final_tiles.png|Prototype|Final|
17|---------------------Internal ROM Info----------------------
File: Super_Uno.sfc
Name: NAKI NO RYU Company: IGS (Information Global Service)
Header: None Bank: LoROM
Interleaved: None SRAM: 64 Kb
Type: Normal + Batt ROM: 8 Mb
Country: Japan Video: NTSC
ROM Speed: 200ns (SlowROM) Revision: 1.0
Checksum: Corrupt, Bad 0xAE49 Game Code:
---------------------------Hashes---------------------------
CRC32: 1B751AAA
14|prototype1/super_uno_prototype_pcb.jpg|PCB. Note that I added the stickers on the EPROM chips, as they didn't have them before. The tape indicates it probably did have something covering them at one point in time.
13|1/0/5/1056/prototype1/Super_Uno_prototype.zip|Click here to download|